These are some examples of the matte paintings I was involved in creating, used in cutscenes and ingame (window views).
I was responsible for part of the modelling, all of the composition, lighting, lookdev and rendering (VRay) before they were handed off to concept art for final paintover; I was also responsible for developing the ingame rendering implementation in collaboration with a rendering programmer.
I was responsible for final implementation of all matte paintings in the game.
These are some examples of the tiling materials that were used on the environments - I was responsible the global library of tiling materials which was used by the environment team, maintaining (including conversion to PBR) and expanding it.
These tiling materials were used on the vast majority of environment geometry in the game.